Apple University Consortium

Sessions

Key: speech_icon.gifPresentation hands_on_icon.gif Hands On


hands_on_icon.gifLatest in Final Cut Studio 2

Stuart Harris, Apple

Final Cut Studio 2 helps take you beyond mere editing. Discover the intuitive power of new creative tools designed expressly for Final Cut Pro editors. Rapidly move through editing to motion graphics, audio editing and mixing, color grading, and delivery — all as a natural extension of the work you already do. Final Cut Studio 2 puts a powerful new version of Final Cut Pro at the center of an integrated post-production workflow. This workshop will cover the latest features and applications included with FCS 2.

There is an extra charge of $50 (inc-GST) to attend this session.


hands_on_icon.gifLatest in Logic Studio

Michael Allen, Apple

Logic Studio is a comprehensive suite of professional tools that gives musicians everything they need to create, produce and perform in the studio and on stage. Logic Studio features Logic Pro 8, a major upgrade that combines an intuitive new interface with Logic’s renowned sound quality and rock-solid timing, and introduces MainStage, an innovative new live performance application that turns the Mac into a streamlined live rig. Logic Studio also includes Soundtrack Pro 2, Apple’s professional audio post production software; Studio Instruments, made up of 40 pristine quality instruments; Studio Effects, with 80 professional effect plug-ins; a vast Studio Sound Library; and a powerful set of production utilities. This workshop will cover the latest features and applications included with Logic Studio.

There is an extra charge of $50 (inc-GST) to attend this session.

speech_icon.gifCreating documentaries: Collaborative Video and Online Practice

Susan Kerrigan, Newcastle University

An examination of the post-production of two documentary products, the first is a 50 minute video called “Using Fort Scratchley” the other an interactive online documentary called “The Living History of Fort Scratchley” (www.fortscratchley.org) will illustrate how the collaborative processes of both production teams enhanced their creative outputs. The University of Newcastle provided Apple software and hardware, as well as providing a community of media practitioner’s from which a collaborative team was assembled.
An examination of the contextual resources will expose the structural processes and techniques that enabled and constrained the creative agents and allowed them to solve complex technical problems and complete both documentary products.

speech_icon.gifhands_on_icon.gifRadio Monash: A workshop on Ableton Live

Philip Norton, Station Manager. Monash University

Ableton Live is an audio production software that is really changing the way we work with audio by focusing on ease of use and non-linear creation. Also included will be a short demonstration of the Novation Remote SL midi controller that is the first (and currently only) intelligent midi controller on the market and we'll see how it seamlessly integrates with Ableton Live. www.radiomonash.net


speech_icon.gifNet Art

Jason Nelson, Griffith University, Gold Coast Campus.

Net Art is a unique art form that incorporates new media/multi-media elements within a net based format. Artworks often utilize game elements to facilitate the user experience, with game play offering an entry point for the user to engage and recreate the artwork. Net Artist Jason Nelson, through a combination of artist performance and discussion, will explore his recent game artworks, game, game, game and again game and everyday zombies, as well future game artworks under development. His art games have been hit over five million times, with articles in both major gaming blogs and art portals. During the performance/artist talk, Jason will discuss methods for creating net based art games, and the possibilities of reaching wide audiences through non traditional net conduits.

speech_icon.gifhands_on_icon.gifCreative commons classroom: using cc material as teaching tools

Cat Hope, Edith Cowan University
Elliott Bledsoe, Creative Commons Australia, Queensland University of Technology
Jessica Coates, Creative Commons Clinic, Queensland University of Technology


Creating is learning. But the copyright fear-campaign has left many educators in the creative arts uncertain what they can use in their courses. Enter Creative Commons, an open content licensing system that grants world-wide prior permissions to use licensed material. That's a whole swag of stuff for educators. Join Creative Commons enthusiasts as they teach the teachers on how to use Creative Commons while (attempting to) create a collaborative production using whatever software is available (eg Garageband, iMovie, Pro Tools) and CC licensed material in just an hour!


speech_icon.gifIf we could start over, what would we want? James Cook University: A case study of reinvention in the creative arts.

Clive Hutchison, James Cook Uni

2007 has seen the introduction of the Bachelor of New Media Arts at James Cook University in Townsville. Two years in the planning, the program has evolved from a whole school restructure guided by an
external change agent, but with the input of all staff. Embodying new and next technologies the program is driven by principles of collaboration and engagement aimed at innovative research and T&L outcomes. Team teaching, block mode subjects, whole-school curriculum planning events, core subjects, e-portfolios, podcasting, community engagement activities, on-line collaborative ventures, and the establishment of a creative arts research centre are all maturing as features of this evolving program. Opening for 2008, a new purpose built creative arts facility will further reflect and enable the goals of the new curriculum


speech_icon.gifiBroadcasting: Low cost creative solutions for Radio and Television

Peter Holland and Andrew Dunbar, Edith Cowan University

Using applications such as iCal, iWeb, GarageBand and other Apple technologies to automate streaming and archiving of large audio and video files, this presentation looks at the development of the Broadcasting course at WAAPA and the creative challenges in delivering industry ready students. Giving examples such as the coverage of the WAFL and the laptop project, shows how this is achieved in a real world scenario. In addition, the proposals to take advantage of the opportunities provided by Leopard are discussed and a roadmap of implementation given.

speech_icon.gifLive video for events and installations

Luke Toop, University of South Australia

Integrating video with other media has many exciting applications: VJs can mix and effect video streams for a band or DJ set and installation pieces can incorporate audience interaction, for example. Mac OS X includes a set of tools which make it faster, simpler and easier than ever before to create high-resolution interactive video works. No programming experience is necessary for this session, which will bring together the basic concepts and skills needed to make a simple video mixer suitable for a live performance.

 

speech_icon.gifGraduate attribute assessment using ReView Software as a catalyst

Darrall Thompson, Senior Lecturer and Director of Teaching and Learning, UTS School of Design

The idea for designing ReView, an online criteria-based assessment system, came from frustrations about the lack of alignment between graduate attribute statements at course level and learning objectives, learning activities and assessment and feedback processes in subjects. ReView was developed completely on Macs using Flash, PHP and MySQL and is the basis for a large Carrick Priority Project with UTS as the host institution and USyd, QUT and UQ as partners.


speech_icon.gifCase Study in Creativity: the Coventry Context

Dr Mark McMahon, Edith Cowan University

Coventry University is a modern university in the West Midlands of the UK. The university is the home of the UK Centre for Excellence in Transport Design and the Serious Games Institute. The former is a centre within the School of Art and Design with a focus on the design process for the transport industry. What makes them interesting is their workflow from illustration to 3D design, computerised milling/modelling through to final prototype development in a range of industrial products, cars, boats etc. The Serious Games Institute is the pre-eminant research/business centre in the UK for the application of Games in Education and Training.


speech_icon.gifPermanent beta: it’s the journey, not the arrival

Kate Foy, University of Southern Queensland

Stimulating creative arts students to work outside the square needs a gentle and persistent hand. The so-called ‘digital native’ of Gen Y is not necessarily au fait with the existence or the potential in many Web 2.0 apps and services. My presentation deals with a couple of outcomes from the gradual, but focussed introduction of some of these technologies into an advanced-level acting course.

speech_icon.gifUsing Virtual Classrooms in Today’s University Environment

Sue Gregory, University of New England

While the fundamental principals of education still provide the foundation of how lecturers guide their students in Australian Universities, the tools provided by new technology provide enormous opportunities to accelerate education. This session will discuss the common Web 2.0 tools but introduce the "new" tools that are emerging in Universities today such as Webinars and Second Life. How are these tools being implemented? What is the future of Universities as we know them? What skills do future lecturer require? Who are using these tools?


speech_icon.gifLearning Art with iPods

Cat Hope & Kynan Tan, Edith Cowan University (WAAPA)

In 2007, composition and music technology students at the Western Australian Academy of performing arts were given ipods with microphones to experimentwith using them as learning tools. What resulted was a Podcast orchestra, a audio visual installation and a interactive composers server using web 2.0 where students post recordings of their compositions and visiting artist talks, and mix them up occasionally!

speech_icon.gifWorking Smarter to improve the learning experience of larger student cohorts using an EPSS and Web-2 technology.

Jenny Lane, Edith Cowan University
Alistair Campbell, Edith Cowan University
Rivka Niesten, Edith Cowan University

A collaborative innovation using two PowerBook G4's to develop an interactive web-based student management system (SMS) portal to assist in managing and communicating with large cohorts of students and academic staff in a tertiary post-graduate program.


speech_icon.gifSaving time and resources through Applescript solutions

Kurt Otto, Southern Cross Uni

In a busy courseware development unit much time can be lost in the creation of course material through mundane repetitive tasks and common human error. This presentation demonstrates time saving techniques using Applescript as a bridge between FileMaker Pro and InDesign to streamline document construction, and automating processes to correct common formatting problems.



Please Note: Sessions and speakers are subject to change.

 


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